
The Blackguard
Plate, scars and a blade too heavy for most. Takes the most punishment and hits 30% harder up close.
- Might
- ★★★★☆
- Toughness
- ★★★★★
- Range
- ★☆☆☆☆

Descend · Burn · Conquer
Twenty cursed levels sink beneath the world. Pick a hero, carve through the dead and claim the gear of fallen kings. Nobody has reached the bottom alive.
How it works
Name them and choose Blackguard, Shadow Ranger or Pyromancer. Your hero is saved automatically.
Move with WASD or hold and drag. Your weapons fire on their own. Grab soul gems, level up, pick relics and dash out of the red circles.
When the timer runs out the guardian comes. Kill it, step into the portal and spend your gold and Soul Shards at camp.
What waits below
A horde-survival crawler that fights for you while you dodge, loot and decide what to become.
Up to 150 foes at once from every side. Your weapons and relics fight on their own while you move.
Max a relic, own its blessing and open a chest. Ember Aura becomes Inferno Halo. Seven evolutions wait.
Hold a shrine while the horde rushes in, then take a safe boon or gamble on a dark pact.
Bosses, brutes and meteors mark the ground before they strike. Dash out in time or burn.
Every island ends with a guardian. Five lords of the Deep fill the air with fire and slams.
Between levels, buy one of 40 ranked weapons and skills, and Diablo-style gear for Soul Shards.
Live from the Deep
Ranked by victories over Malgrath, then by the deepest level reached.
Summoning the legends…
Choose your doom
Every hero can wield any weapon, but each one hits hardest with the arms they trained for.

Plate, scars and a blade too heavy for most. Takes the most punishment and hits 30% harder up close.

Fights from the dark with bows, knives and slings. The most critical hits of any hero and 15% more ranged damage.

Commands fire and lightning through cursed staves. 25% stronger magic and the deadliest class skill, Fire Nova.
They hold the stairs
Guardians seal every level. On levels 5, 10, 15 and 20, something far worse is waiting.





The map of the damned
Each realm is harder than the last. Level 1 forgives you. Level 20 does not.

Ossuaries, braziers and the restless dead.

Burned ruins where embers never die.

Black ice, cold light and wraiths.

Lava, chains and the throne of Malgrath.
The currency of the damned
Every elite you break and every boss you bury leaves a Soul Shard behind. Shards are the only coin the Black Market takes.
Soul Shards exist only inside Ashendeep. They can't be bought, sold or cashed out, and they have no value outside the game.
Start earning shardsQuestions from the living
A dark fantasy horde-survival game that runs in your browser. You survive 20 cursed islands, your weapons fight on their own, and you decide which relics, pacts and gear make you stronger.
Yes. Everything in the game is earned by playing.
No. Open the page and press Enter the Deep. It works on computers and phones.
No. Soul Shards are an in-game currency for the Black Market. They can't be bought, sold or withdrawn and have no value outside the game.
Yes, automatically. To continue on another device, open "Play on another device" under the hero form, copy your hero key and paste it on the other device.
You lose half your gold and your run's relics. You keep your hero level, weapon, skills, gear and Soul Shards, and wake at your last camp. Slaying a great boss on level 5, 10 or 15 moves that camp deeper.
Share the link. You can see who else is in the Deep right now, and all heroes compete in the Hall of Legends.